Un nouveau FPS pour Blizzard ?

Mise en ligne le mercredi 23 novembre 2016 à 13:47 Par Puregamemedia
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Blizzard ne cesse d’attiser toutes les curiosités, et plus encore lorsque la firme lance des offres d’emploi sur son site. Récemment, les internautes et fans ont commencé à soupçonner le géant de travailler sur un nouveau jeu de type FPS. La raison de cette suspicion ? Une offre d’emploi diffusée en anglais où il est question de recrutement d’un développeur principal pour travailler sur un jeu qui n’est pas encore annoncé, mais qui pourrait être disponible sur plusieurs plateformes. Alors évidemment, point de conclusions hâtives, Blizzard n’a pas encore communiqué sur ce point et on ne se souvient que trop bien de l’aventure Titan, le MMO annoncé par Blizzard, et qui a été annulé, puis transformé en Overwatch.

Thumbnail Un nouveau FPS pour Blizzard ?

Blizzard ne cesse d’attiser toutes les curiosités, et plus encore lorsque la firme lance des offres d’emploi sur son site. Récemment, les internautes et fans ont commencé à soupçonner le géant de travailler sur un nouveau jeu de type FPS. La raison de cette suspicion ? Une offre d’emploi diffusée en anglais où il est question de recrutement d’un développeur principal pour travailler sur un jeu qui n’est pas encore annoncé, mais qui pourrait être disponible sur plusieurs plateformes. Alors évidemment, point de conclusions hâtives, Blizzard n’a pas encore communiqué sur ce point et on ne se souvient que trop bien de l’aventure Titan, le MMO annoncé par Blizzard, et qui a été annulé, puis transformé en Overwatch.

 

En attendant, voilà de quoi tenir en haleine la communauté ! Que nous mijote Blizzard ? Sur quel type de FPS peuvent-ils bien travailler ? Aucune information n’a filtré et il y a fort à parier que rien ne filtrera dans un très proche avenir. Il faudra donc s’armer de patience avant de savoir ce que nous réserve Blizzard, et surtout, dans quel délai.

 

L'offre de recrutement Blizzard

Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how a scalable, performant and technically excellent engine should be built, and has a passion for adopting state of the art rendering technology to implement visually stunning games.

You must be an excellent engineer, collaborating closely with the technical director and other engineering leads to build a technically excellent engine across multiple platforms. You must enjoy collaborating with art and technical art leads, understand the artistic vision of the game and identify the technology needed to achieve and extend that vision. As a leader you will inspire and guide some of the most talented and passionate engineers in the industry as your team builds that technology together.

Responsibilities

Help develop the vision and drive technical excellence in the engine that powers the game. Partner with our technical director to contribute to the technical direction for the engine team. Collaborate with the art and design teams to achieve and extend the overall vision of the game. Stay engaged with state of the art rendering techniques, research and upcoming hardware. Ensure the engine team adheres to established coding standards and embraces efficient and robust engineering practices. Work with other leads and producers to establish engine related tasks and schedules. Evaluate and upgrade the technical skills of engineers on the engine team. Serve as an active partner in the game team's leadership. Maintain effective relationships with key internal and industry partners.

Requirements

Previous leadership experience or demonstrated leadership potential A minimum of 5 years’ experience in AAA game development Extensive experience with current rendering algorithms and techniques Experience with code and data optimization Experience with multi-threaded programming Fluent in C / C++ Strong mathematics skills, including proficiency with trigonometry, and linear algebra Deep understanding of engine performance, scalability, and maintainability Experience creating or extending reusable engine technology Familiar with supporting tools, such as exporters, terrain editors, and pipeline tools Excellent verbal and written communications skills Passion for video games Experience with modern graphics APIs such as DirectX 11/12, OpenGL, Vulkan, or Metal

Pluses

Previous experience working on first-person or other action-oriented games. Computer science or related degree Passion for technology Familiar with Blizzard games

Required Application Materials

Resume Cover Letter which should include:

Why you are interested in working at Blizzard What games you are currently playing

**Only submittals with Cover Letters will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

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